For the uninitiated, the roguelike deckbuilder can be an intimidating prospect. It’s the love child of two famously hardcore archetypes: the deckbuilder, in which you gradually compile a deck of cards, and the roguelike, in which you move across a procedurally generated map rendered anew every time you die. Strategy and challenge combine in a manner that is more cerebral than the most popular roguelikes, such as the hack-and-slash Hades,…